Thursday, 4 September 2008
Imperial Report
++++++++++++++ URGENT SUPPORT REQUEST FILING OFFICER: TANK COMMANDER YARVIS DORN, CADIAN MCXII (ATTACHED TO 7TH EXPEDITIONARY) POSITION UNDER ATTACK BY MOBILE ORK FORCES STOP REMNANTS OF EARLIER CHAOS CONTACT ALSO IN AREA STOP HAVE REPELLED LATEST ASSAULT BUT SUFFERED HEAVY CASUALTIES STOP MAJOR URDAN WRENTSON, LIEUTENANT STEBAN LORRONCE KIA STOP INQUISITOR LORD MARCUS TULLIUS CICERUS BADLY WOUNDED STOPTHIRTY-SIX OTHER RANKS KILLED OR WOUNDED STOP HAVE ASSUMED COMMAND AS RANKING OFFICER AND ORDERED RETREAT TO FIELD MEDICAE FACILITY STOP REQUEST IMMEDIATE INFANTRY SUPPORT AND AIR COVER COORDINATES M854 D234 STOP ++++++++++++++
Friday, 22 August 2008
Cicerus slogs it out on Aethor
While the Tau consolidated their hold on Minos Inquisitor Cicerus was still fending off attacks from a rogue Ork fleet which had crashed into the planet. It seems as if the Orks got lost, and encountered the Imperial Guard under Cicerus’ command in the desert region of Aethor.
The Orks attacked furiously, causing horrific casualties, particularly to the Praetorian regiments, using their cobbled together vehicles to charge into the Imperial lines. Despite this they could not break through the Inquisitor’s defences, while the Imperial forces could not rid the world of Orks. As darkness fell on 2008.008M42 the Orks had been held off by the narrowest of margins, and the Imperial Guard readied themselves for the next onslaught.
The Orks attacked furiously, causing horrific casualties, particularly to the Praetorian regiments, using their cobbled together vehicles to charge into the Imperial lines. Despite this they could not break through the Inquisitor’s defences, while the Imperial forces could not rid the world of Orks. As darkness fell on 2008.008M42 the Orks had been held off by the narrowest of margins, and the Imperial Guard readied themselves for the next onslaught.
Minos falls to Fastblade
Following successive victories on Minos the Tau under commander Fastblade had successfully consolidated their hold on the poor tribal world and had won over most of the primitive settlers to “the greater good”. Inquisitor Cicerus realised he didn’t have the forces to contest the world and fight for Aethor, so called for aid from the Adeptus Astartes. The Space Wolves, absent from the sector since their brokered peace on Hartak, headed the call.
The Tau allowed the small Space Wolf force to land and pulled their forces back to defensible positions in the small settlements which passed for towns on Minos. The Space Wolves, highly mobile in their Rhinos and Razorbacks, immediately attacked, intending to inflict serious damage on the Tau Hunter Cadres to prevent them from taking the planet.
Commander Fastblade was wise to this tactic however, and did his utmost to avoid battle with the Astartes troops, using the cover of low hills and town settlements. The Space Marines then took position in one of the larger settlements and the Tau were forced to destroy several buildings to keep the Astartes forces at bay, while minimising their own losses.
Unfortunately for the Space Wolves very few of Fastblades units were willing to put themselves at risk, except a group of crisis suits which got far to close and paid the price. Then, a well timed flanking move by stealth suits caused havoc in the Space Wolves lines, cutting down a unit of marines and inflicting punishing casualties. Hammerheads added to the destruction at range and after several hours of vicious fighting the Space Wolves realised they would be unable to inflict enough damage on the Tau to upset their hold on Minos. The Imperial forces departed the next day, on 2108.008M42, abandoning Minos to the Tau, for the time being at least.
The Tau allowed the small Space Wolf force to land and pulled their forces back to defensible positions in the small settlements which passed for towns on Minos. The Space Wolves, highly mobile in their Rhinos and Razorbacks, immediately attacked, intending to inflict serious damage on the Tau Hunter Cadres to prevent them from taking the planet.
Commander Fastblade was wise to this tactic however, and did his utmost to avoid battle with the Astartes troops, using the cover of low hills and town settlements. The Space Marines then took position in one of the larger settlements and the Tau were forced to destroy several buildings to keep the Astartes forces at bay, while minimising their own losses.
Unfortunately for the Space Wolves very few of Fastblades units were willing to put themselves at risk, except a group of crisis suits which got far to close and paid the price. Then, a well timed flanking move by stealth suits caused havoc in the Space Wolves lines, cutting down a unit of marines and inflicting punishing casualties. Hammerheads added to the destruction at range and after several hours of vicious fighting the Space Wolves realised they would be unable to inflict enough damage on the Tau to upset their hold on Minos. The Imperial forces departed the next day, on 2108.008M42, abandoning Minos to the Tau, for the time being at least.
Thursday, 21 August 2008
Sunday, 17 August 2008
Cicerus extends hold on Aethor
++++++++++++++PRAETORIAN XXIV CONTACT REPORT
FILING OFFICER: MAJOR URDAN WRENTSON, 7th EXPEDITIONARY FORCE
OPERATIONAL STATUS: HOLDING OBJECTIVES
SUPPLY STATUS: AMBER
REPORT DETAIL BEGINS....
As ordered, we have advanced into the southern desert and siezed control of identified objectives. Having taken control of a supply drop at coordinates A432.56-O843.22 we were joined by Inquistor Lord Cicerus.
Shortly after digging in at this position to maintain our vehicles and Lord Cicerus' personal transport, scanners detected a company strength infantry force moving towards our position. This formation did not display Imperial insignia or army identification markings, and we engaged on my orders and with the assistance of the Inquisitor.
Although the enemy possessed air superiority in the region and were able to drop in reinforcements once our troops were committed, our armoured strength proved decisive, and we were able to inflict severe losses to the enemy's cavalry and infantry, as well as destroying some artillery units.
I can highly commend the actions of Lieutenant Steben Lorronce, who led a cavalry counter charge which prevented our defences from being overrun and allowed an orderly redeployment.
Sentinel pilot Jakson of the Cadian MCXII is awarded the Honorifica Valoris in recognition of his brave actions in striking at the heart of the enemy assault single-handed whilst displaying the extreme skill which allowed him to keep his machine intact.
Traitor forces have now retreated from this area, I am standing fast and awaiting further orders. Inquisitor Lord Cicerus has returned to his vessel following repairs to his armoured transport.
REPORT DETAIL ENDS.....
FILING OFFICER: MAJOR URDAN WRENTSON, 7th EXPEDITIONARY FORCE
OPERATIONAL STATUS: HOLDING OBJECTIVES
SUPPLY STATUS: AMBER
REPORT DETAIL BEGINS....
As ordered, we have advanced into the southern desert and siezed control of identified objectives. Having taken control of a supply drop at coordinates A432.56-O843.22 we were joined by Inquistor Lord Cicerus.
Shortly after digging in at this position to maintain our vehicles and Lord Cicerus' personal transport, scanners detected a company strength infantry force moving towards our position. This formation did not display Imperial insignia or army identification markings, and we engaged on my orders and with the assistance of the Inquisitor.
Although the enemy possessed air superiority in the region and were able to drop in reinforcements once our troops were committed, our armoured strength proved decisive, and we were able to inflict severe losses to the enemy's cavalry and infantry, as well as destroying some artillery units.
I can highly commend the actions of Lieutenant Steben Lorronce, who led a cavalry counter charge which prevented our defences from being overrun and allowed an orderly redeployment.
Sentinel pilot Jakson of the Cadian MCXII is awarded the Honorifica Valoris in recognition of his brave actions in striking at the heart of the enemy assault single-handed whilst displaying the extreme skill which allowed him to keep his machine intact.
Traitor forces have now retreated from this area, I am standing fast and awaiting further orders. Inquisitor Lord Cicerus has returned to his vessel following repairs to his armoured transport.
REPORT DETAIL ENDS.....
Wednesday, 30 July 2008
Children of Steel make progress on Eris
On 1507.008M42 The Chaos army known as the Children of Steel made further gains on Eris, despite dogged resistance from Imperial Guard regiments,shipped in only weeks before to halt the progress of the traitor army. The Children of Steel had landed in the wake of the Thousand Sons and were making good progress having consolidated their landing area.
Imperial High Command was slow to act in the case of the invasion of the strategically unimportant planet of Eris, but it did send three Guard regiments to hold the line. The Children of Steel had been met on the fieldof battle before, on Cerberex, and the Imperium made the mistake of underestimating them. The Librians who faced them then were better equipped and, crucially, luckier than the forces defending Eris and the result was a shattering defeat finally ending on 3007.008M42. The Chaos forces now had control of one third of the planet’s settlements.
Imperial High Command was slow to act in the case of the invasion of the strategically unimportant planet of Eris, but it did send three Guard regiments to hold the line. The Children of Steel had been met on the fieldof battle before, on Cerberex, and the Imperium made the mistake of underestimating them. The Librians who faced them then were better equipped and, crucially, luckier than the forces defending Eris and the result was a shattering defeat finally ending on 3007.008M42. The Chaos forces now had control of one third of the planet’s settlements.
Sunday, 27 July 2008
Waaagh Wizbit seizes control of key industrial site on Ares
The trukks of Waaagh Wizbit ploughed towards a small industrial facility on Ares. Their gibbering leader, the insane yet dangerous, Weirdboy Warphead Wizbit had prophesised a great battle with the promise of technological bitz beyond their wildest dreams.
After stopping to refuel en-route, the orks arrived late on the scene and discovered an army of metallic skeletons had taken residence in two of the factory buildings and were peering menacingly out of the windows at them.
Leaving huge dust clouds in their wake all the trucks sped at top speed across the battlefield, their orky cargo howling in delight as they hung on for dear life. Wizbit's eyes turned a spectacular indigo and a tremor of psychic energy rumbled across the battlefield.
The necrons opened fire hammering the closest trukk. One exploded, spiralling through the air, bouncing off a nearby building, before its crew executed an almost perfect disembarking procedure, with only one ork landing on his head. Two other trucks were damaged, but in much less interesting ways, to the disappointment of the orks.
The iron menace had lost their chance to blast the orks out of existence before the real fighting began. Orks poured into one of the main facility buildings, choppas held high. The green aliens whooped with joy as they brought blow after blow down on the glowing eyed tin men, but to their delight the necrons who fell got right back up again ready for another beating. A grinding stalemate was reached, where only the mighty power claws of the nobz were able to keep down the stubborn necrons. However, it was brought to an end when either a fear of destruction, hidden deep within the memory of these automatons, kicked in, or some mechanical self-preservation function was activated. Whatever the truth of it, to the disgust of the orks, the robots began to run, evacuating the building.
Meanwhile, Wizbit’s second in command, Mek Irongit, was seeing to the important business of teleporting snotlings. A direct hit on a building full of, suddenly very confused, robots, left most of them with circuits mangled with horribly deformed and mutilated snotz crawling inside them. Irongit told his band of looting bodyguard that he knew the gun would work eventually and they sneered in contempt as their deffguns failed to get through the necron's cover. The damage had been done and Wizbit’s mob were now ready to flush the remaining robot’s from their hiding place, another key building.
The battle was not over yet. On both flanks of the battlefield, a far more deadly necron threat was lurking in the form of two large squads of immortals. Even the orks could see that these tin men were a real problem. They were pouring fire into every ork in sight, sending showers of green blood in every direction. On the ork left flank a deff dredd and mob of killa kans stomped up onto a rocky hill, claiming the high ground, but they were under heavy fire. Luckily for them, their antagonists were engaged and the same glitch apparent in the necron warriors was there in the immortals as they fled from the frustrated choppa-wielding aliens.
The orks were ready for the kill. They would show no mercy to fleeing automatons. The ground itself throbbed with green psychic energy. The eyes of every ork on the battlefield glowed green as they screamed ‘waaagh’ in unison.
In a dazzling anti-climax, necrons phased out, a final cowardly act, leaving the orks to tear the industrial site apart, loading the shiniest bitz onto their trucks, before moving on in search of the next fight.
After stopping to refuel en-route, the orks arrived late on the scene and discovered an army of metallic skeletons had taken residence in two of the factory buildings and were peering menacingly out of the windows at them.
Leaving huge dust clouds in their wake all the trucks sped at top speed across the battlefield, their orky cargo howling in delight as they hung on for dear life. Wizbit's eyes turned a spectacular indigo and a tremor of psychic energy rumbled across the battlefield.
The necrons opened fire hammering the closest trukk. One exploded, spiralling through the air, bouncing off a nearby building, before its crew executed an almost perfect disembarking procedure, with only one ork landing on his head. Two other trucks were damaged, but in much less interesting ways, to the disappointment of the orks.
The iron menace had lost their chance to blast the orks out of existence before the real fighting began. Orks poured into one of the main facility buildings, choppas held high. The green aliens whooped with joy as they brought blow after blow down on the glowing eyed tin men, but to their delight the necrons who fell got right back up again ready for another beating. A grinding stalemate was reached, where only the mighty power claws of the nobz were able to keep down the stubborn necrons. However, it was brought to an end when either a fear of destruction, hidden deep within the memory of these automatons, kicked in, or some mechanical self-preservation function was activated. Whatever the truth of it, to the disgust of the orks, the robots began to run, evacuating the building.
Meanwhile, Wizbit’s second in command, Mek Irongit, was seeing to the important business of teleporting snotlings. A direct hit on a building full of, suddenly very confused, robots, left most of them with circuits mangled with horribly deformed and mutilated snotz crawling inside them. Irongit told his band of looting bodyguard that he knew the gun would work eventually and they sneered in contempt as their deffguns failed to get through the necron's cover. The damage had been done and Wizbit’s mob were now ready to flush the remaining robot’s from their hiding place, another key building.
The battle was not over yet. On both flanks of the battlefield, a far more deadly necron threat was lurking in the form of two large squads of immortals. Even the orks could see that these tin men were a real problem. They were pouring fire into every ork in sight, sending showers of green blood in every direction. On the ork left flank a deff dredd and mob of killa kans stomped up onto a rocky hill, claiming the high ground, but they were under heavy fire. Luckily for them, their antagonists were engaged and the same glitch apparent in the necron warriors was there in the immortals as they fled from the frustrated choppa-wielding aliens.
The orks were ready for the kill. They would show no mercy to fleeing automatons. The ground itself throbbed with green psychic energy. The eyes of every ork on the battlefield glowed green as they screamed ‘waaagh’ in unison.
In a dazzling anti-climax, necrons phased out, a final cowardly act, leaving the orks to tear the industrial site apart, loading the shiniest bitz onto their trucks, before moving on in search of the next fight.
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